Typeflow.tools
Typeflow.tools
Typeflow.tools
Typeflow.tools
A new demo, running on Cavalry
A new demo, running on Cavalry
A new demo, running on Cavalry
A new demo, running on Cavalry
To demonstrate how the new cool kid of animation softwares can be used to build branded creative tools, we built a free demo through a collaborative project with some of our favorite Cavalry artists.
To demonstrate how the new cool kid of animation softwares can be used to build branded creative tools, we built a free demo through a collaborative project with some of our favorite Cavalry artists.
To demonstrate how the new cool kid of animation softwares can be used to build branded creative tools, we built a free demo through a collaborative project with some of our favorite Cavalry artists.
To demonstrate how the new cool kid of animation softwares can be used to build branded creative tools, we built a free demo through a collaborative project with some of our favorite Cavalry artists.
To demonstrate how the new cool kid of animation softwares can be used to build branded creative tools, we built a free demo through a collaborative project with some of our favorite Cavalry artists.































What is Cavalry?
What is Cavalry?
What is Cavalry?
What is Cavalry?




Cavalry is a popular animation software sparking a wave of procedural animation, pushing forward an aesthetic where graphic design, typography and creative coding collide, all within a no-code animation interface finally challenging the status quo of After Effects.
Cavalry is a popular animation software sparking a wave of procedural animation, pushing forward an aesthetic where graphic design, typography and creative coding collide, all within a no-code animation interface finally challenging the status quo of After Effects.
Cavalry is a popular animation software sparking a wave of procedural animation, pushing forward an aesthetic where graphic design, typography and creative coding collide, all within a no-code animation interface finally challenging the status quo of After Effects.
Cavalry is a popular animation software sparking a wave of procedural animation, pushing forward an aesthetic where graphic design, typography and creative coding collide, all within a no-code animation interface finally challenging the status quo of After Effects.
Algo + Cavalry
Algo + Cavalry
Algo + Cavalry
Algo + Cavalry




Our team at Algo was always fascinated by Cavalry and has been experimenting with it on client projects for years. Recently, when the Cavalry team announced the upcoming release of a Web Player, we decided it was time to give it a spin.
Our team at Algo was always fascinated by Cavalry and has been experimenting with it on client projects for years. Recently, when the Cavalry team announced the upcoming release of a Web Player, we decided it was time to give it a spin.
Our team at Algo was always fascinated by Cavalry and has been experimenting with it on client projects for years. Recently, when the Cavalry team announced the upcoming release of a Web Player, we decided it was time to give it a spin.
Our team at Algo was always fascinated by Cavalry and has been experimenting with it on client projects for years. Recently, when the Cavalry team announced the upcoming release of a Web Player, we decided it was time to give it a spin.
Cavalry, now available in Algo
Cavalry, now available in Algo
Now available in Algo
Cavalry, now available in Algo




From today Cavalry is available as the engine of our video automation projects (in addition to After Effects & Lottie) powering branded creative tools for our clients, motion systems and wrapped campaigns with a unique video for every user.
From today Cavalry is available as the engine of our video automation projects (in addition to After Effects & Lottie) powering branded creative tools for our clients, motion systems and wrapped campaigns with a unique video for every user.
From today Cavalry is available as the engine of our video automation projects (in addition to After Effects & Lottie) powering branded creative tools for our clients, motion systems and wrapped campaigns with a unique video for every user.
From today Cavalry is available as the engine of our video automation projects (in addition to After Effects & Lottie) powering branded creative tools for our clients, motion systems and wrapped campaigns with a unique video for every user.



A collaborative demo
A collaborative demo
A collaborative demo
A collaborative demo




Previously, Algo demos always had animation templates made exclusively by our team — but this time we wanted to do something different: collaborating with the Cavalry community. The idea is to have one scene each made by some of our favorite Cavalry artists.
Previously, Algo demos always had animation templates made exclusively by our team — but this time we wanted to do something different: collaborating with the Cavalry community. The idea is to have one scene each made by some of our favorite Cavalry artists.
Previously, Algo demos always had animation templates made exclusively by our team — but this time we wanted to do something different: collaborating with the Cavalry community. The idea is to have one scene each made by some of our favorite Cavalry artists.
Previously, Algo demos always had animation templates made exclusively by our team — but this time we wanted to do something different: collaborating with the Cavalry community. The idea is to have one scene each made by some of our favorite Cavalry artists.
Meet the Artists
Meet the Artists
Meet the Artists
Meet the Artists




We selected the scenes that could most interestingly be turned into artistic type animation templates. The artists include ShoobAKA, Antonin.work, Matteo Campostrini, Mario De Meyer, plus one scene by our co-founder Luca Gonnelli. Thank you all for collaborating with us!
We selected the scenes that could most interestingly be turned into artistic type animation templates. The artists include ShoobAKA, Antonin.work, Matteo Campostrini, Mario De Meyer, plus one scene by our co-founder Luca Gonnelli. Thank you all for collaborating with us!
We selected the scenes that could most interestingly be turned into artistic type animation templates. Artists include ShoobAKA, Antonin.work, Matteo Campostrini, Mario De Meyer, plus one scene by our co-founder Luca Gonnelli. Thank you all for collaborating with us!
We selected the scenes that could most interestingly be turned into artistic type animation templates. Artists include ShoobAKA, Antonin.work, Matteo Campostrini, Mario De Meyer, plus one scene by our co-founder Luca Gonnelli. Thank you all for collaborating with us!
Open files available on Scenery
Open files on Scenery
Files available on Scenery
Open files available on Scenery
Open files on Scenery




Wanna learn how these animations are made? Most of these scenes are available for you to download for free from Scenery, an incredible community of artists sharing open files & learning from each other.
Wanna learn how these animations are made? Most of these scenes are available for you to download for free from Scenery, an incredible community of artists sharing open files & learning from each other.
Wanna learn how these animations are made? Most of these scenes are available for you to download for free from Scenery, an incredible community of artists sharing open files & learning from each other.
Wanna learn how these animations are made? Most of these scenes are available for you to download for free from Scenery, an incredible community of artists sharing open files & learning from each other.
The Tech behind
The Tech behind
The Tech behind
The Tech behind




In the last months, our R&D team built a serverless, hyper scalable cloud infra based on Linux, able to render Cavalry projects via 100s of parallel instances.
The in-browser live preview runs on the Cavalry Web Player: a new beta feature that plays Cavalry files directly in the webpage. This is the first projects in the world going live with it.
In the last months, our R&D team built a serverless, hyper scalable cloud infra based on Linux, able to render Cavalry projects via 100s of parallel instances.
The in-browser live preview runs on the Cavalry Web Player: a new beta feature that plays Cavalry files directly in the webpage. This is the first projects in the world going live with it.
In the last months, our R&D team built a serverless, hyper scalable cloud infra based on Linux, able to render Cavalry projects via 100s of parallel instances.
The in-browser live preview runs on the Cavalry Web Player: a new beta feature that plays Cavalry files directly in the webpage. This is the first projects in the world going live with it.
In the last months, our R&D team built a serverless, hyper scalable cloud infra based on Linux, able to render Cavalry projects via 100s of parallel instances.
The in-browser live preview runs on the Cavalry Web Player: a new beta feature that plays Cavalry files directly in the webpage. This is the first projects in the world going live with it.
Try it yourself
Try it yourself
Try it yourself
Try it yourself




Go ahead and play with it. Pick a scene, edit texts, swap color palette & hit “Play”. Or if you feel lazy, just click “Randomize” and we’ll do it for you. Then click on Create Video and you’ll receive the video file on your email. Cloud costs are on us.
Go ahead and play with it. Pick a scene, edit texts, swap color palette & hit “Play”. Or if you feel lazy, just click “Randomize” and we’ll do it for you. Then click on Create Video and you’ll receive the video file on your email. Cloud costs are on us.
Go ahead and play with it. Pick a scene, edit texts, swap color palette & hit “Play”. Or if you feel lazy, just click “Randomize” and we’ll do it for you. Then click on Create Video and you’ll receive the video file on your email. Cloud costs are on us.
Go ahead and play with it. Pick a scene, edit texts, swap color palette & hit “Play”. Or if you feel lazy, just click “Randomize” and we’ll do it for you. Then click on Create Video and you’ll receive the video file on your email. Cloud costs are on us.
Get in touch
Get in touch
Get in touch
Get in touch




Find this interesting? Write us hi@algo.tv Or book a call with Marina & Luca to collaborate with Algo & build a Creative Tool for your brand, running on Cavalry.
Find this interesting? Write us at hi@algo.tv or book a call with Marina & Luca to collaborate with our team & build a Creative Tool for your brand, running on Cavalry.
Find this interesting? Write us at hi@algo.tv or book a call with Marina & Luca to collaborate with our team & build a Creative Tool for your brand, running on Cavalry.
Find this interesting? Write us at hi@algo.tv or book a call with Marina & Luca to collaborate with Algo & build a Creative Tool for your brand, running on Cavalry.
Artists Credits — Arc by Luca Gonnelli, Spiral by ShoobAKA, 20 & Don’t grow up by Antonin.work, Wave by Matteo Campostrini, C3D by Mario De Meyer
Credits for Algo — Creative Director Luca Gonnelli, Designer Camille Pagotto, Tech Lead Nima Farzaneh, Motion Engineer Marco Oggero, Front-end Development Mattia Giordano, R&D Director Matteo Ruffinengo, Project Management Marina Echer Barbieri, Portfolio Mara Salazzari
Artists Credits — Arc by Luca Gonnelli, Spiral by ShoobAKA, 20 & Don’t grow up by Antonin.work, Wave by Matteo Campostrini, C3D by Mario De Meyer
Credits for Algo — Creative Director Luca Gonnelli, Designer Camille Pagotto, Tech Lead Nima Farzaneh, Motion Engineer Marco Oggero, Front-end Development Mattia Giordano, R&D Director Matteo Ruffinengo, Project Management Marina Echer Barbieri, Portfolio Mara Salazzari
Artists Credits — Arc by Luca Gonnelli, Spiral by ShoobAKA, 20 & Don’t grow up by Antonin.work, Wave by Matteo Campostrini, C3D by Mario De Meyer
Credits for Algo — Creative Director Luca Gonnelli, Designer Camille Pagotto, Tech Lead Nima Farzaneh, Motion Engineer Marco Oggero, Front-end Development Mattia Giordano, R&D Director Matteo Ruffinengo, Project Management Marina Echer Barbieri, Portfolio Mara Salazzari
Artists Credits — Arc by Luca Gonnelli, Spiral by ShoobAKA, 20 & Don’t grow up by Antonin.work, Wave by Matteo Campostrini, C3D by Mario De Meyer
Credits for Algo — Creative Director Luca Gonnelli, Designer Camille Pagotto, Tech Lead Nima Farzaneh, Motion Engineer Marco Oggero, Front-end Development Mattia Giordano, R&D Director Matteo Ruffinengo, Project Management Marina Echer Barbieri, Portfolio Mara Salazzari
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This is not affiliated with Scene Group in any way
This is not affiliated with Scene Group in any way
This is not affiliated with Scene Group in any way


